Display source | Built in |
---|---|
Resolution per eye | 2160 x 1200 px |
Display technology | OLED |
Field of view | 110.0 ° |
Refresh rate | 90.0 Hz |
Accelerometer | yes |
---|---|
Gyroscope | yes |
Digital compass | yes |
Magnetometer | yes |
Colour of product | Black |
---|---|
Body material |
|
Powered by battery | no |
---|
Glasses compatible | no |
---|---|
Position tracking | yes |
Gesture control | yes |
Movement tracking | 6 degrees of freedom |
Headphone connection | External headphones required |
Height | 7.17 in |
---|---|
Width | 4.61 in |
Depth | 4.02 in |
Connectivity technology | Wired |
---|---|
HDMI ports quantity | 1 |
USB version | USB 3.2 Gen 1 |
Card reader integrated | no |
Recommended RAM memory | 2.0 GB |
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Facebook Twitter LinkedIn More OSVR HDK 2 Review – OSVR HDK 2 is a Virtual Reality (VR) Headset for the Open Source Virtual Reality (OSVR) platform – which is the biggest open source platform for the virtual reality world at the moment (more on OSVR). OSVR brings compatibility across different devices so you can use […]
More affordable than Oculus Rift with the ability to print and swap your own upgrades, can Razer make the ultimate do-it-yourself open virtual-reality kit?
The Razer OSVR HDK 1.4 offers VR on a budget. The HMD features a lower resolution than the typical VR systems, which lowers the GPU requirements for VR gaming, but can a 60Hz 1080p display really deliver a compelling VR experience?
The headset makes improvements, but it's still far from the Oculus Rift
Is it worth buying the Razer OSVR HDK 2? The VR Shop team find out with this hands-on review, testing and unboxing.