Poor | Average | Good | Excellent | |
---|---|---|---|---|
Memory bus | 256 bit Best: PNY NVIDIA Quadro GV100 Memory bus: 4096 bit |
Bus Type | AGP 8x |
---|---|
Max monitors supported | 3 |
RAMDAC | 400.0 MHz |
API Supported |
|
Memory technology | DDR SDRAM |
---|---|
Memory size | 256 MB |
Memory bus | 256.0 bit |
Cooling type | Active |
---|
Dual Link DVI | yes |
---|---|
DVI-I ports quantity | 2 |
Interface type | AGP 8x |
OpenGL version | 1.3 |
---|---|
DirectX version | 8.1 |
TV tuner integrated | no |
Full HD | no |
---|---|
Max resolution | 2048 x 1536 |
Height | 4.29 in |
---|---|
Depth | 6.89 in |
Minimum system power supply | 300.0 W |
---|
Fragment anti-aliasing - PCSTATS.com
As far as your gaming is concerned, there¿s a few things you¿ll want to know about Parhelia. First is a new method of Anti-Aliasing that Matrox calls Fragment AA, which runs AA only on the edge pixels of objects. This saves a lot of memory bandwidth and doesn¿t hurt image quality nearly as much as some multisampling methods can (since it¿s not anti-aliasing the entire screen). Plus, at 16X you get amazing quality out of it. Second on the list is high quality 64-sample anisotropic filtering, which translates to amazing texture clarity. Third is 256-bit DDR memory. That¿s twice what the GeForce 4 Ti and Radeon 8500 cards have. This provides an insanely large amount of bandwidth to the card, which is very useful for all that Anti-Aliasing and texture filtering. And last (but certainly not least) is full hardware support for DirectX 8 along with some partial support of features from the upcoming DX9.
Matrox Parhelia
The Matrox Parhelia 512 Matrox Re-Enters The 3D Graphics Ring - Big, Bad and Pretty By -Dave Altavilla May 14, 2002 We know you've been
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