|Display source||Built in|
|Resolution per eye||2560 x 1440 px|
|Field of view||100.0 °|
|Refresh rate||72.0 Hz|
|Type of USB connector||Micro-USB|
|Card reader integrated||no|
|Headphone connection||Built-in headphones|
|Colour of product||White|
|Powered via USB||no|
|Battery life||2.5 h|
The Oculus Go is a new standalone VR headset, hitting the UK in 2018. You don’t need to slip your smartphone inside to experience virtual...
It still has the basic shortcomings of phone-based VR.
This is the VR headset we've all been waiting for.
One of the very first things I did in Oculus Go was lean. I was playing Settlers of Catan at the Game Developers Conference in San Francisco, and where the Experiment 7 studio demonstrating cross-play from Rift to Oculus Go. There was a person sitting to my right in VR, and I instinctively leaned to […]
Finally, high-quality VR for the masses.
Review Facebook’s Oculus division has been working on making virtual reality into an easier, more accessible, and hassle-free experience. The result is the Oculus Go, which you can use with no PC connection and no wires. The Oculus Go can’t run some of the beefiest virtual reality applications that have been made for the more powerful […]
Welcome to the beginning of the next era of virtual reality hardware, where host devices aren’t needed, and cables are just for charging.
The Oculus Go is a new headset offers a completely self contained VR experience. It’s completely wireless, and it doesn't rely on a phone for its screen.
Standalone and mobile virtual reality is aimed at bringing VR to the masses – but so far companies have largely failed to really make a splash in consumer consciousness. Can the new Oculus Go change that? Find out in our Oculus Go review.
The Oculus Go is a sleek headset with three degrees of freedom and no cables to keep you trapped. Launch into underwater worlds, intense shooters or calming mountain hikes with a crystal clear 2560 x 1440p LCD display.
Rift (+ Touch)