price point is just much too expensive to justify
require that you open up your PC and install a new part
Vive products are a bit expensive
annoying cord that tethered you to the PC
Vive is a little more complicated
the controllers are a miss
being heavy and uncomfortable to hold
Front heavy and hard to grip HTC packed
Ghosting and light bleed are almost nonexistent on the Vive
the Vive does not have integrated audio
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a cable The battery is not integrated into the headset or the dongle
lighthouses and babysitting USB ports and 20-foot cables
it s still too expensive
a VR headset is a bit of a hassle
the Vive takes on an awkward shape
no warning at all when the power gets low
pixellated blocks only appeared during head movement
The battery is not hot-swappable either
no built in headphone
expensive
more expensive than the Oculus Rift
Vive only needs two items plugged in
Vive apart from the Rift and a huge one are the controllers
lack of room scaling on the Rift
pick up objects on nearby shelves
No price has been announced for the Oculus Touch
one of the sensors was losing sight of me
HTC Vive does not come with an integrated headset for audio
texture looks awfully muddy up close
any built-in electronics or even a battery
don't have any built-in buttons
3D-TV can cause eyestrain after a while
will not always bring more âÂÂinformationâ than 2D or 3D on a planar display
It is also a bit heavier
underpowered device could not work properly
your peripheral vision is not
only using a very small portion of the second hand
you cannot use the Vive without its base stations
proto-games and glorified tech demos
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the table was not real
VR picture quality will look significantly worse
quickly feels a little light and superficial
None of the cables lock in with a clip system or
cumbersome the installation process is
virtual barrier when you are caught up in a virtual world
it is not included in the box
no transition period
trip the cables easily pop out of the link box
shoddy VR integration or were just frankly underwhelming
The bumps and smoothed edges looked odd
The software side gets a little more frustrating
only just outside the immediate available area
this unit is absolutely not cheap
Power is plugged in via a separate power brick
the light leaking in to be enough to detract from the VR experience
it was quite easy to accidentally pull the earbuds out when moving
No cherry-picked units sent by manufacturers
the internals are worse
moving too fast to stop
Vive controller for not shattering into a million pieces
kind-of broken
Unseen Diplomacy is literally unplayable in my current setup
pulsating plasma that looked dangerous to touch
It s a pain in the ass to set up
VR is still an overpriced novelty
heavy noticeably heavier than the Oculus Rift s
Vibe does not get as hot as the Gear VR
2D monitor is limiting and has a steep learning curve
play-space in my bedroom is fully tracked
hard to stock in a retail space
Dual Lighthouse stations
there s still no real killer app
of cables isn t so bad once out of the box
clunky hollow ring dotted with photo-sensors
the feature wasn't available during my testing period
the side buttons were a little stiff
Magic Man's Head Games that require a traditional controller
cord constantly winding itself around my legs
expensive
needs a lot of hardware to run
Tilt Brush doodles were little more than flowers and hearts
virtual cage can be a little jarring
of wires tangling themselves in our living room fairly annoying
the actual content pool is fairly shallow
this will fade into view
the headset is on the heavy side
sensors are frustratingly flat
heavy
expensive
a pain to set up
There are no built-in headphones
a little limited by the small battery capacity
Samsung Gear VR
doesn't have a huge amount of effect on text
many users were locked out of that experience owing to the lack of space
base station placement is crucial
the cabling is a bit of a nightmare
lack of tilt severely cut into the viewable tracking area
room-space showcases
weird to have system requirements for a piece of hardware
Taking one of your hands off can be a little creepy
have to run the cable up the wall
Resolution issues are most clearly visible on distinct edges
Vive s display is not the screen door effect itself
Nintendo Wii Remote
foam frame turns into a bit of a sweatband
only work with a standard Xbox controller
pixelated screen and irritating software foibles
s a bit like Daredevil s vision
The Xbox One controller is a poor substitute for VR
it s not well realised it s either always on or always off
it feels a little wobbly
grid lines and a white expanse of nothingness
no built-in calibration tool
no virtual furniture in sight
boxy black security cameras - hardly subtle
Rift is getting its own motion controllers
small divots on the top of the two controllers and on
VR headset alone is not enough to play around in virtual worlds
Neither one includes motion controllers as standard
Larger companies have always been a little hesitant about investing in new platforms
it's still tethered by a cable
the install was quite a mess
winning number of really strong games and apps
eyeDoes wandering a room with an opaque headset blinding
no video cable for plugging in to your PC
no video cables of any kind for connecting to your PC
the SteamVR interface is pretty clunky
plugging in PC and printer power cables
cable do turn into a bit of a tripping hazard
the pixels appear to be larger
A broken TV buzzes in the corner
and games can only be installed on your C drive
Rift has a small amount of open space at the bottom of the lenses
Oculus wasn t able to release its own motion controls
vast majority of Vive games require the player to walk around
It tangles around my shoes as I walk across my office
the controllers are going to be completely wireless
the hanging sensors in the wall are going to be smaller
controllers have trackers just like the little squares you see on the headset
to those wall-mounted holodeck sensors
It requires a high-end PC to run
complex
bulky
full of wires and parts to sync
It might not offer Room Space
not quite a virtual office
only had access to tech demos and a few short games
limited myself to desk area space
no battery indicator on the controller itself
my glasses are being jammed painfully into my face
it could end up being like the cell phone market
have the open room
It was a little disorienting
Graphic quality was not perfect
sheer
terrifying drop restricting your movement
it looks like it will be a bit of a bitch to assemble
limited movement becomes painfully obvious
forced to stand there batting lasers
latency issues and lack of must-have content
reading its small lettering on the display
small price to pay for walking around in a virtual space
a pain in the arse to set up
Google Cardboard Google Cardboard
less likely you'll accidentally kick your cat
RX 480 only includes one HDMI port and three Display Ports
sheer amount of space that using a Vive requires
cartoonish
slow-moving enemies
smart string lights
The headset was hard to take off
Some users have actually tripped over the cables
the camera is not as dependable
âÂÂinsideâ grip button is a little awkward to press
The face mask can get wet from perspiration
There is no minimum for a standing/seated configuration
input scheme is clunky
clunky the phone controller experience
there is no PC integration at all
Flow would be a portable personal cinema
they put uncomfortable pressure on the side of larger heads
the tool occasionally hung or made me skip steps
The headset above is not the Vive Pre
The controls feel a bit clumsy
padded feel or get a bit grimy
the setup is frustrating
it can be a real pain to initially set up
bundled Vive controllers are showing their age
Vive controllers sound a little clunky
wearing a VR headset for long periods can start to feel uncomfortable
quite an endeavor to set up
HTC is falling behind the pack in some respects
VR is softer on the eyes
HTC Vive Pro 2 is a little on the large side
too requires a plug socket
require a costly high-end PC to run
the Flow does not come cheap
It still causes a slight feeling of dizziness at rotation
fast refresh rate is restricted to the highest and lowest resolution options
the new lenses appear to have a defined virtual focal depth
HTC may have beat the screen door effect
The battery dropped to three of four bars within a few minutes
the visuals start to get slightly hazy and out of focus
inconsistent VR headset with a flawed lens design
It is not a true successor headset
but are not the best part of the graphics of this device
well-off home users either
Vive Pro 2 is absolutely not for beginners and VR casuals
The microphone is simply garbage by today's standards
there are no external sensors to track your location
New sensors seem more finicky in some rooms
heights flare up in a virtual world
it works it is impossible to play games like a shooter
Requires full DisplayPort (no HDMI)
unbearable amount of lag
poor tracking
and ineffective anti-aliasing
lack of movement tracking
Vive Sync on a phone or computer
insufficient computing power can only display content
originally not available on the headset at launch
streaming via PC requires a very powerful computer
Pico Neo 3 hand tracking is not available
the Focus Plus only had two built-in cameras on the front
melts away the moment you pull the headset over your eyes
Poorly designed experiences can still twist your stomach
it cannot compete in accuracy or speed
several glitches suddenly made my head as high as the ceiling
playing a game
Quest 2 does not have built-in headphones
spend at least three hours in each VR system myself
it doesn t take much time to set up
the single controller was stuck in three degrees of freedom
VR still had a learning curve at all
A poorly configured phone can spoil our blood
they would steam up every now and then
the Pro 2 is a pain to set up
have access to a VR headset
built-in speakers
Cosmos Elite with outdated Base Stations
It is a bit front heavy
discontinued and are not available through the official Vive store
woeful battery life in the controllers is part of the problem
hasn't been updated in way too long
the Focus 3 had lost a third of its charge
Enterprise VR may have started as a bit of a novelty
lack of an onboard battery
The smartphone interface is cordoned off into four sections
Vive Flow can be folded away just like a pair of regular sunglasses
The pointer tracking can also drift relative to the actual position of your phone
heavy hitters of the streaming world such as Netflix
abysmal vertical
the reality is a little more blurry
render picture already distorted
Chromatic aberration is awful just off center
the lenses are terrible
the phone as a controller can also be tedious and frustrating
always cramped up close to you
tethering them feels outdated out of the box
lack of an in-built battery
lack of an external dial to adjust the lens is a bit of a bummer
high cost makes it a little daunting for VR beginners
all the cables and components are
the Cosmos Elite is only compatible with the first-generation controllers
The card was hidden in plain sight
headset is not detecting the correct height
The headset does not charge through the USB port
those apps were not available ahead of launch
passthrough view fades away to the virtual environment